Audio Inputs

Audio Inputs from around the studio all arrive at the Yamaha CL3.




All inputs on the Studio floor can be found around the edges of the flood space. There are a total of 32 XLR inputs available to be patched, although typically some of these are already patched with microphones into the console. All 32 channels, labelled A-001 to A-032 appear on the console, starting from channel 17 on layer 2. There is no need to manually patch any patch bays, all channels are present and able to be used as is. All of these connections are balanced, so you will need to use a DI box or Balancing box before you plug in unbalanced sources (like phones, laptops). Please ask the store, and they can point you to the device you will need.

All of the DDR playback and computer inputs appear on inputs 1-16. Some of these are utility channels that are not used day to day in the normal use of the studio. They should be left as is.

To assist students with ease of operations, the Mixer has Custom Assigned buttons to bring together the essential audio inputs to the displayed physical 16 faders.

Custom button A2 is for the SPRO3003 Noongar Dandjoo Unit

Custom button A3 is for the SPRO2000 Unit TV Studio







Channel 1-8


Channel 1-2: DDR1 Playback - Media playback from the Tricaster

Channel 3-4: DDR2 Playback - Media playback from the Tricaster
Channel 5-6: GFX Mac Playback - Playback from the Graphics Power Mac,
Channel 7-8: ISO PC Playback - Playback from the ISO PC. Called ISO because thats the name of the recording software used to record program from the Tricaster. This machine has VLC configured to playback directly into the Tricaster, with audio for that playback appearing at these channels

Channel 9-16


Channel 9-10: Voice booth microphones one and two. You can have two microphones coming from the voice booth at once, to record or use live in productions.
Channel 11-12: Talkback channels from the Riedel system. These should be left on with the faders down.
Channel 13-14: IFB Talkback channels from the Riedel system. These should be left on with the faders down.
Channel 15-16: Audio Mac playback. From the Sound Operators Mac, used for music playback, or sound FX.

Channels 17-48 - Inputs from the studio Floor.

Green Screen Main Patch A-001 - A016

Inputs A-002, A-003, A-004 are normally patched to wired microphones for journalism.

Green Screen Sub Patch A-017 - A020

Just bellow the main patch panel

East Wall Patch A-021 - A024

Currently the wireless receivers for the lapel microphones are patched into these channels.

Props Bay Patch A-025 - A032

Just near the props bay door. You should try to use the other patches first as they are not across a door way. This patch is sometimes used for utility channels.

Tricaster Return 49-50

The Tricaster sends back its own audio to us on these channels. This is so we can hear what the Tricaster is recording and broadcasting to its own outputs. This is also the audio you will hear on the EV speakers either side of the large Sony monitors on the wall, and the Fostex personal monitors on each station. If you have no visual indication from the meter, and no audio from these speakers, its very likely that the Tricaster is not getting program audio. Check the loudness meter on the Sound operators console and the mixer in the Tricaster interface for visual levels. If still no luck, then ask someone from the MCASI store to come and assist.


These channels don't need to be ON or up to work. But the sound operator can CUE this to listen in, and they can also route this to other mixes (like the floor monitor). This audio will be delayed when compared to the other sources coming into the console.



Channels 52 - 63

These are currently unused so you can router other sources here if you like.

Stereo In

These are where the sound effects are returned to. See Aux Sends / Mix Minus / IFB on how to send signals to the effect units. When the effect unit has done its thing, they will show up here.