PrP - Audio Effects - Studio Reverb

Space

Reverb is an essential component in giving the mix depth and dynamics. Being able to 'place' sound in a geographic space really helps sell a location or a set.

Often we use sound to tell a story that isn't quite being told by the picture and sound can really sneak ideas into the viewers consciousness.

Using a reverb to suggest scale or distance can make an environment feel very different to the real location.

Presets - can be used to get you started, then make fine tune adjustments with the following characteristics:


Room Size - 0 = small office, 100 = large church hall

Decay - How long for the reverb to ring out

Early Reflections - Controls the percentage of echoes that first reach the ear, giving a sense of the overall room size. 50% is a good starting point

Width - Can give a mono source the feel of a stereo source

High Freq Cut - Specifies the highest frequency at which reverb can occur.

Low Freq Cut - Specifies the lowest frequency at which reverb can occur.

Damping - Higher percentages create more damping for a warmer reverb tone.

Diffusion - the level of surface absorption - 0 = tiles, 100 = carpet and curtains


Output Level:

Dry - Sets the percentage of source audio to output

Wet - Sets the percentage of reverb to output.


Toggle effect on/off