PrP - Audio Effects - Studio Reverb
Space Reverb is an essential component in giving the mix depth and dynamics. Being able to 'place' sound in a geographic space really helps sell a location or a set. Often we use sound to tell a story that isn't quite being told by the picture and sound can really sneak ideas into the viewers consciousness. Using a reverb to suggest scale or distance can make an environment feel very different to the real location. | |
Presets - can be used to get you started, then make fine tune adjustments with the following characteristics: Room Size - 0 = small office, 100 = large church hall Decay - How long for the reverb to ring out Early Reflections - Controls the percentage of echoes that first reach the ear, giving a sense of the overall room size. 50% is a good starting point Width - Can give a mono source the feel of a stereo source High Freq Cut - Specifies the highest frequency at which reverb can occur. Low Freq Cut - Specifies the lowest frequency at which reverb can occur. Damping - Higher percentages create more damping for a warmer reverb tone. Diffusion - the level of surface absorption - 0 = tiles, 100 = carpet and curtains Output Level: Dry - Sets the percentage of source audio to output Wet - Sets the percentage of reverb to output. Toggle effect on/off | |